Arctic Captain
Web SaaS
B2B
Mar 2020 – Jan 2022
Role: Product Designer — end-to-end UX for Arctic fleet operations (web + mobile).
Focus: Complex geo-data UX: routes, constraints, alerts, offline/poor signal scenarios, cross-role workflows.
Team Impact: Shipped a reliable ops toolkit used daily; improved usability of critical map workflows and reporting
More images in the Visual design section
Operational context
Problem
Arctic navigation requires fast, high-stakes decisions with incomplete data and unstable connectivity.

Users
Captains & onboard crew · Dispatchers / fleet operators · Port / station staff

What we built
A single ops platform that combines: route planning, map-based hazard layers (ice/weather/depth), vessel status, incident alerts, and automated reporting.

Where it’s used
Desktop · Tablet · Mobile · Operations video walls
Designing for the Arctic
Safety-critical
Navigation choices directly impact safety and schedule.
Real-time operations
Ice, weather, and traffic shift constantly—updates must be instant.
Data-heavy
Multiple map layers and sensors. Signals must be readable at a glance.
Multi-team coordination
Crew, dispatch, and ports act together and need a shared picture.
Video source: official Youtube channel Gazprom-Neft
Design challenges
Primary user:
Vessel crew navigating through weak ice in northern seas. Transporting cargo with the risk of collisions with ice.
  • Modular map for multiple roles
    One map framework with switchable layers and tools for captains, dispatchers, and ports.
  • Faster decisions in risky situations
    Detect threats early and guide the next action: reroute, adjust schedule, notify stakeholders.
  • Role-based dashboards
    KPI + context in one place to understand the situation now and what’s likely next.
  • Reduce operational friction
    Minimize manual inputs and handoffs: auto-capture events into reports, consistent statuses across teams.
Fragmented sources, delayed updates, uncertain ETA.
One operational picture, faster coordination.
Before
After
My role & ownership
Product Designer (Mid-level)
Sep 2018 — Jan 2021

What I did
  • Audited the existing system and defined UX gaps (threats, routing context, reporting).
  • Worked with domain experts to translate navigation workflows into product tasks.
  • Built prototypes and supported user testing with captains and business/ops roles (with a UX researcher).
  • Shipped new interfaces for maps, vessel status, and reporting basics.

Team
  • Head of Design
  • Me
  • UX Researcher
Senior Product Designer
Jan 2021 — Dec 2021

What changed after promotion
  • Led UX for safety-critical scenarios: detect → assess → decide → notify.
  • Standardized map layers/states and scaled UI patterns across modules.
  • Designed dashboards for captains and shore ops to reduce manual coordination.
  • Improved reporting flows to reduce routine work and increase data consistency.

Team
  • Head of Design
  • Me
  • Product Designer
  • Junior Designer
Workflow
Domain & onboarding
Goal: Learn Arctic ops constraints
Output: Roles + key scenarios, initial backlog, map layer taxonomy

My part:
Defined UI requirements and first clickable flows
Validation with users
Goal: Validate critical flows
Output: Findings, UX risk list, updated flows and IA

My part:
Built testable prototypes, ran iterations, synthesized changes
End-to-end prototype
Goal: Align on the “single operational picture”
Output: Interactive prototype across core roles and scenarios

My part:
Owned map framework, threat-to-action flow, dashboard structure
UI system & production design
Goal: Ship consistent data-heavy UI
Output: Components, states, theming, final specs

My part:
Designed key screens, standardized patterns, maintained quality
Build, QA, iteration
Goal: Reduce implementation gaps
Output: Dev specs, review cycles, fixes from feedback

My part:
Design QA, edge cases, engineer sync, post-release improvements
Discovery
and validation
Immersion
Goal: Learn Arctic ops constraints (safety, connectivity, coordination)
Output: Captain/shore roles, key scenarios, map layer taxonomy, initial backlog
Decision: MVP focus: situational awareness + routing + reporting basics
Prototyping
Goal: Make safety-critical flows testable on the map
Output: Clickable prototypes for route planning, threat detection, reporting
Decision: Which map interactions/states work under pressure
User Story Map
Goal: Align scope across captains and shore ops
Output: USM + release sequence for map, dashboards, reporting
Decision: What ships first to support real voyages
Validation sessions
Goal: Validate decisions with captains and shore ops
Output: Findings + severity, updated map flows and IA
Decision: What to iterate before build; what to standardize into UI patterns**
Visual system
challenges
Goal: safety-first visuals for data-heavy maps (clarity, consistency, low cognitive load)
  • One screen, many signals
    Combine map layers, vessel status, and alerts without losing focus.
  • Works for different operators
    Designed for varying experience levels and hardware setups.
  • Consistent map semantics
    Standard symbols for locations, routes, and threats to prevent misreading.
  • Day / night readability
    Themes for polar night and bright conditions, contrast-first.
  • Threat visuals that scale
    A clear severity model and states aligned with maritime conventions.
  • Extensible system
    Patterns and components that support future modules without redesign.
Product outcomes
Confidentiality note: This case is numbers-free under strict corporate NDA; focus is on decisions and outcomes.
  • Standardized threat language
    Created a shared model for warnings and threats across roles: symbols, severity, and states. Reused as a baseline for other modules.
  • Ops dashboard / command center
    A consolidated view of fleet status, KPIs, and incidents—so operators can act without switching screens.
  • Configurable interactive map
    • Layer presets with safe defaults
    • Object catalog (vessels, routes, hazards)
    • Route planning with alternatives + tracking
    • Unified legend + threat layers (incl. coastal warnings)
My personal impact
& Key achievements
I helped turn Arctic navigation constraints into a usable ops product. Owned the map framework, threat-to-action UX, and role-based dashboards from discovery to release.
Owning under constraints
Learned: experts don’t need “UI”—they need risk reduction.

Handled: scoped unknowns early, surfaced UX risks, and shipped in tight iterations with clear reviews.
Map UX system thinking
Learned: maps are state machines, not screens.

Handled: built reusable patterns and states for consistent decisions under low signal and time pressure.
From threat to action
Learned: value appears only when insight becomes the next step.

Handled: designed the assess → mark → alert → handoff flow, aligned teams, and protected quality with specs + QA.
Other Cases
Jun 2023 – Jul 2025 B2C

Role: Senior Product Designer — research, UX/UI, experiments
Focus: Redesigned marine weather tools and decision workflows; built continuous hypothesis pipeline with product team.
Team Impact: Improved activation and retention via UX/UI upgrades and experiments.
Read More
Jun 2023 – Jul 2025 B2C

Role: Senior Product Designer — discovery, UX/UI, experiments
Focus: Designed data-dense marine weather interface, segmentation model and core map interactions.
Team Impact: 3.4× growth of active paid users, 2× retention improvement, 20+ validated experiments.
Read More
Jul 2025 – Nov 2025 B2C, build on public

Role: Solo Product Designer and owner
Focus: Designed a system of 186+ widgets, themes and mini-apps; created a tiny theme editor; shipped full visual language and interaction model.
Solo Impact: Independently delivered a full product lifecycle: market analysis, research, UX/UI, prototyping, development and App Store launch.
Read More
Feb 2022 – Oct 2022 B2B

Role: Product Designer — UX/UI for complex B2B data workflows
Focus: Designed data search and analysis experience; simplified workflows and information architecture.
Team Impact: Improved data discovery speed for analysts by ~30–40%, depending on scenario.
Read More
Aug 2021 – Feb 2022 B2B

Role: Product Designer — UX/UI for trading flows
Focus: Designed product search, selling flow and trading network interactions.
Team Impact: Reduced friction in transaction flow and increased conversion.
Read More
Mar 2020 – Aug 2021 B2B

Role: Product Designer — UX/UI for geospatial threat tools
Focus: Designed ice-threat prediction maps and route-safety visualization tools.
Team Impact: Improved clarity of risk zones and reduced decision time in safety-critical scenarios.
Read More
Jun 2018 – Jan 2019 B2C

Role: Product Designer — UX/UI for marketplace flows
Focus: Designed end-to-end flows connecting furniture studios and suppliers; built mobile and web experiences.
Team Impact: Improved conversion and simplified multi-step purchase/renovation journeys.
Read More
Jan 2022 – Mar 2023 B2B/B2C

Role: Product Designer / Design System Owner
Focus: Built a scalable design system for industrial solutions — components, interactions and dev-ready documentation.
Team Impact: Accelerated delivery of new products and reduced design–dev inconsistencies.
Read More
Jun 2018 — Sep 2024

Role: Designer / Developer / R&D
Focus: AR experiments, custom design tools, interaction prototypes and design system explorations.
Solo Impact: Strengthened technical versatility and experimentation skills beyond core product work.
Read More
Made on
Tilda