Role: Product Designer — end-to-end UX for Arctic fleet operations (web + mobile). Focus: Complex geo-data UX: routes, constraints, alerts, offline/poor signal scenarios, cross-role workflows. Team Impact: Shipped a reliable ops toolkit used daily; improved usability of critical map workflows and reporting
More images in the Visual design section
Operational context
Problem Arctic navigation requires fast, high-stakes decisions with incomplete data and unstable connectivity.
Users Captains & onboard crew · Dispatchers / fleet operators · Port / station staff
What we built A single ops platform that combines: route planning, map-based hazard layers (ice/weather/depth), vessel status, incident alerts, and automated reporting.
Where it’s used Desktop · Tablet · Mobile · Operations video walls
Designing for the Arctic
Safety-critical
Navigation choices directly impact safety and schedule.
Real-time operations
Ice, weather, and traffic shift constantly—updates must be instant.
Data-heavy
Multiple map layers and sensors. Signals must be readable at a glance.
Multi-team coordination
Crew, dispatch, and ports act together and need a shared picture.
Goal: Make safety-critical flows testable on the map Output: Clickable prototypes for route planning, threat detection, reporting Decision: Which map interactions/states work under pressure
User Story Map
Goal: Align scope across captains and shore ops Output: USM + release sequence for map, dashboards, reporting Decision: What ships first to support real voyages
Validation sessions
Goal: Validate decisions with captains and shore ops Output: Findings + severity, updated map flows and IA Decision: What to iterate before build; what to standardize into UI patterns**
I helped turn Arctic navigation constraints into a usable ops product. Owned the map framework, threat-to-action UX, and role-based dashboards from discovery to release.
Owning under constraints
Learned: experts don’t need “UI”—they need risk reduction.
Handled: scoped unknowns early, surfaced UX risks, and shipped in tight iterations with clear reviews.
Map UX system thinking
Learned: maps are state machines, not screens.
Handled: built reusable patterns and states for consistent decisions under low signal and time pressure.
From threat to action
Learned: value appears only when insight becomes the next step.
Handled: designed the assess → mark → alert → handoff flow, aligned teams, and protected quality with specs + QA.
Role: Senior Product Designer — research, UX/UI, experiments Focus: Redesigned marine weather tools and decision workflows; built continuous hypothesis pipeline with product team. Team Impact: Improved activation and retention via UX/UI upgrades and experiments.
Role: Solo Product Designer and owner Focus:Designed a system of 186+ widgets, themes and mini-apps; created a tiny theme editor; shipped full visual language and interaction model. Solo Impact: Independently delivered a full product lifecycle: market analysis, research, UX/UI, prototyping, development and App Store launch.
Role: Product Designer — UX/UI for complex B2B data workflows Focus: Designed data search and analysis experience; simplified workflows and information architecture. Team Impact: Improved data discovery speed for analysts by ~30–40%, depending on scenario.
Role: Product Designer — UX/UI for trading flows Focus: Designed product search, selling flow and trading network interactions. Team Impact: Reduced friction in transaction flow and increased conversion.
Role: Product Designer — UX/UI for geospatial threat tools Focus: Designed ice-threat prediction maps and route-safety visualization tools. Team Impact: Improved clarity of risk zones and reduced decision time in safety-critical scenarios.
Role: Product Designer — UX/UI for marketplace flows Focus: Designed end-to-end flows connecting furniture studios and suppliers; built mobile and web experiences. Team Impact: Improved conversion and simplified multi-step purchase/renovation journeys.
Role: Product Designer / Design System Owner Focus: Built a scalable design system for industrial solutions — components, interactions and dev-ready documentation. Team Impact: Accelerated delivery of new products and reduced design–dev inconsistencies.